Specular Path Generation and Near-Reflective Diffraction
The Specular Path Generation and Near-Reflective Diffraction (SSNRD) algorithm used in Space3D addresses the challenge of accurately modeling reflections and diffraction of sound in large, complex, dynamic 3D scenes. Traditional acoustic simulations using wave-based methods are computationally intensive and not practical for real-time applications. Instead, path-based models, like ray tracing, are often used for real-time applications. However, such methods struggle with accurately simulating wave effects like diffraction and reflection, especially in scenes where objects are approximated by triangle meshes.
SSNRD builds on our previous work on the Volumetric Diffraction and Transmission (VDaT) algorithm, adapting its spatial sampling technique to focus on near-reflective diffraction. This model allows sound paths to be generated with reflection and diffraction properties similar to real-world acoustics. One of the key advantages of SSNRD is its ability to smoothly transition reflections as they pass by the edges of objects, avoiding discontinuities in the simulated sound. By spatially sampling the scene geometry around reflection points and using a deep neural network (DNN) to process this data, SSNRD generates accurate results while remaining computationally efficient for real-time applications.
SSNRD’s design makes it suitable for dynamic scenes where objects, sources, and receivers are constantly moving, and the sound environment needs to adapt in real-time. By leveraging GPU acceleration (especially NVIDIA's RTX real-time ray tracing technology), SSNRD can calculate complex reflection and diffraction paths quickly enough for interactive simulations. This method finds applications in games, VR environments, and other interactive media that require immersive and realistic soundscapes.
In summary, SSNRD is a powerful tool for interactive acoustic simulations, balancing the need for accuracy and real-time performance by utilizing spatial sampling and neural networks to model sound diffraction and reflection in complex, dynamic 3D environments.
Publication
Pisha, Louis, and Shahrokh Yadegari. "Specular Path Generation and Near-Reflective Diffraction in Interactive Acoustical Simulations." IEEE Transactions on Visualization and Computer Graphics. IEEE, 2023.