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Becoming

An Interactive Musical Journey in VR

Becoming_Siggraph2_compressed.jpg

 

Siggraph 2022 - Immersive Pavilion Presentation:

 

Date & Time: 

Monday, August 8, 2022, 1:30p.m. - 5:30p.m. PDT

Tuesday, August 9, 2022, 10:00a.m. - 5:30p.m. PDT

Wednesday, August 10, 2022, 10:00a.m. - 5:30p.m. PDT

Thursday, August 11, 2022, 10:00a.m. - 3:30p.m. PDT

 

Location: 

West Building, Ballroom A/B, Vancouver Convention Centre

1055 Canada Place, Vancouver, BC, Canada

 

Description:

Becoming is the result of a collaborative work that was initiated at the Opera Hack organized by SD Opera. It is an operatic VR experience based on a Persian poem by Mowlana Rumi. While the piece is a major artistic endeavor, it also showcases a number of key technologies and streaming techniques for the development of musical content which depends on high-quality audio. In the context of experiencing a musical work in VR, the quality of spatial audio is important not only for the delivery of the music but also for the establishment of the environment and definition of a focal point of the experience in time.

Our Space3D system is capable of creating highly realistic spatial impressions, and recreating the acoustics of the environment based on the virtual models in real-time using advanced multi-processing ray-tracing techniques. Audience members can be connected through the network and haptic feedback technology provides human interaction cues as well as an experiential stimulus. 

The audience experiences visual, auditory, and tactile impressions which are partly curated and partly generated interactively in response to the player's actions. The Rumi poem describes seven stages of evolution on Earth; the video below presents examples of two of the worlds of the piece. The presented volumetric video capture will be a companion to the audience members throughout the experience.

 


Credits:

  • Vocals: Mahsa Vahdat
  • Barbat: Jimmy Mahlis
  • Tombak: Mammad Zadeh
  • Percussion: Satnam Ramgotra
  • VR Infrastructure and Creative Design: John Burnett and Eito Murakami
  • Graphic Design: Francesca Talenti
  • Haptic Design and Programming: Juliette Regimbal
  • Haptic Design Adviser: Yongjae Yoo
  • GPU Programming: Louis Pisha
  • Direction and Composition: Shahrokh Yadegari
  • Additional Production Assistance: Timothy GmeinerValen Chang, and Aiden Afshar
  • Volunteers: Andrina Zhang, Victor Joulin-Batejat, and Aleck Adriano